F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
Make the images and objects in your project change colour when they are clicked!
Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
Learn about different circus skills and create a short performance.
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
Make your Sprite look its best by learning how to change its costume.
This is a unit of work about disability discrimination in sport. It explores: the concept of disability rights and how to make sports more inclusive; the barriers people with disabilities face when participating in some sports; the role of the Australian Human Rights Commission in disability complaints in sport; participation ...
This sequence of guided dance warm-up videos is led by The Australian Ballet’s Dance Education Ensemble. The videos are designed to get students moving and encourage safe dance practice in the classroom. The videos are self-explanatory and can be used in sequence or individually as part of movement based activities in dance ...
This resource is a website supporting teachers and students of the Australian Curriculum: History in Year 1. Includes teacher support, curriculum connections and ready-to-use digital resources about the present, past and future and about differences between their own lives and those of people in the past.
This is a Bureau of Meteorology (BOM) student worksheet about weather. The worksheet includes an aim, an introduction explaining what weather is and a series of questions about weather for students to respond to using pictures and words. Some of the questions are about what sort of clothes the students would wear and games ...
Explore in vitro fertilization in this interactive. The IVF cycle is broken down into seven sequential steps and the related anatomy and specific procedures involved are shown for each step. The organs and functioning of the human female are given in detail through the process.